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Shading

Virtually all imaging systems produce shading. By this we mean that if the physical input image a(x,y) = constant, then the digital version of the image will not be constant. The source of the shading might be outside the camera such as in the scene illumination or the result of the camera itself where a gain and offset might vary from pixel to pixel. The model for shading is given by:

where a[m,n] is the digital image that would have been recorded if there were no shading in the image, that is, a[m,n] = constant. Techniques for reducing or removing the effects of shading are discussed in Section 10.1.

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